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 No.1585[View All]

Since there was no thread for this topic I decided to do it myself. I'll start.

I've finished The World Ends With You, and I left it fairly cold.
It's partially my fault for playing an undub on a game that has no subtitles for its cutscenes, but even after seeing the ending on youtube, so much feels as if all that happened in the game was pointless. Which sucks because I really liked the game up until the ending.
What is happening with me that I'm not appreciating games as much as I should? Same thing happened to me with Omori, I went in thinking it would be a surreal game with some Mother inspirations but the game was far too tame for me personally. Even after hearing about the topics that the game tackles.

If sushi finished a game and also wants to talk about it he can post here freely.
57 posts and 39 image replies omitted. Click reply to view.

 No.2058

>>2057
The maid Rakka figurine is cute. Would buy.

 No.2059

>>2057
I tend to play games that you don't really finish either cuz they're multiplayer, open ended, or roguelikes

 No.2060

File: 1712012495607.jpg (981.63 KB, 3840x2160, 1711923934111777.jpg)

>>2059
Ok, you are excused!

 No.2061

the last game I finished was zelda links awakening for the switch

 No.2062

I think the last game I'd say I finished was Armored Core VI but I didn't do NG++ which is apparently the "real" ending

 No.2063

File: 1712195307269-0.jpg (105.18 KB, 800x450, 800-90_65aaf76662864.jpg)

File: 1712195307269-1.gif (8.62 MB, 400x225, eFKGF-.gif)

Last game I've finished recently was Project Mirai DX on the 3DS. nice, comfy, little game. Haven't modded it yet, but the Zundamon mod is very tempting.

 No.2064

File: 1712197608839.jpg (162.23 KB, 588x766, 832.jpg)

>>2062
I'd call it finished if you

1. Got to the credits; and
2. Have quit playing it

 No.2065

File: 1712268612043.jpg (152.02 KB, 1200x1600, GDFDBBFbkAAG_vX.jpg)

>>2064
>Have quit playing it
I'll finish NG++ someday! probably!
I also have yet to finish Elden Ring but I think at this point I'm gonna wait for the DLC to come out and then start a fresh save

 No.2278

>>1599
>Maybe I'll check out DMC2
Focus on the cool things, the art design, the character design, the sound design. And play on easy. Get through it, and then play 3.

 No.2279

File: 1726544694911.jpg (29.59 KB, 380x262, Dkc3_snes_boxart.jpg)

>>2278
DMC2 wasn't that bad as a "car crash" type of game.
I had an aneurysm with the main villain screaming "ALL POWAHFUL IMMORTAL!".
Om another note, I finished DKC3! It wasn't as interesting as DKC2, and at some spots I thought it was inferior to DKC1. There are some good levels but I just feel like it has something lacking.
It might just be not as ambitious as previous titles. It could be the soundtrack being not composed by David Wise. It could be that the game isn't that graphically impressive compared to its predecessor.
Frankly it's too much of an oddball. It's not bad enough to hate it, but not insanely good to say it's great.
I guess I could give it a light 6. They tried.

 No.2281

File: 1726650647876.jpg (126.11 KB, 793x1000, __aku_aku_original_and_1_m….jpg)

I played through the original Crash Bandicoot trilogy recently. I had the games growing up but never played them to 100% before.
Crash 1 was nowhere near as difficult as I remember and seeing people complaining about the difficulty online was kind of surprising. Like, Sunset Vista had this extremely intimidating aura in my head as a kid, but most of it is fairly straightforward platforming and it only took me a few attempts to get the gem. Once you get a good feel for the jump the game pretty much plays itself. There are only a few levels that rush you. It's such a good game, though. If I wasn't having wrist problems right now I think I'd start another file.
I didn't like the sequels that much. The first game had an incredibly simple story that was told almost entirely through the levels you play through, so reaching the lab at the end felt like a real journey. The switch to a hub world in 2 and 3 made the game feel more like something in an arcade, and the attempts to tell a more complex story just lead to a bunch of boring cut scenes. Not needing to one-life the level also turned gem collection into a chore. Crash 2 had tighter controls and some fun backtracking sections at least. I didn't like any of the vehicle levels or power-ups in Crash 3, but the platforming levels were still fun.

 No.2294

I technically finished Mario Odessey and now I'm trying to 100% complete it. The game's pretty alright. Visually impressive for Nintendo, great soundtrack as expected, solid game play. It's a really solid title. I liked the different worlds since they're much more unique than Nintendo's 2D Mario games. I think all of their 3D "openish" world games are much more unique. The moons are mostly boring with a lot of repeats, but if you're not trying to 100% it, it's not a problem. I'd say go for the unique moons like the challenge rooms. They're easy, but they're at least unique. Also, go for the minigame moons like the snow kingdom race. That's really how I'd maximize my fun.

I have a little over 500 moons with 499 to go + coin grinding and such. I don't mind it since I do everything a world at a time and if I can't find any new moons in like, 10 minutes, I'll look them up. I've found playing this kind of way with games maximizes the fun a minimizes waiting. That plus being able to pick up the game relatively quickly makes it easy to play. I play on a TV screen with a controller, too. I need that ability to play on the fly.

Anyways, it's a pretty good game, but not a masterpiece as some people say.

 No.2319

So many games finished in these weeks

>Sonic X Shadow Generations

A fantastic step in the right direction from Sonic Team. The levels are insanely well design, the gameplay is intuitive without being too sensitive, great music, great bosses. Makes me happy being a Sonic fan

>Shadow the Hedgehog

Oh no

>Ape Escape

Really fun game. I'd say it's on the same level as a good Rareware game. I'm surprised how much they got to do with the PS1 and the DualShock controllers.

 No.2320

File: 1730770520012.png (705 KB, 1040x523, comparisons-between-ntsc-a….png)

Also, Ape Escape seems to be one of those games that has radical changes when it comes to region localization.
I ended up playing the American release [NTSC], and from seeing some comparisons, it seems like the European version had much better Voice Acting. But things like the UI seem much more stylized.
It is not Ace Combat 3 JP/Us and Europe tier, but there are differences here and there.
Which one would sushi pick?

 No.2328

Not a full video game, but I finished the Twilight Forest mod from Minecraft. It's a weird feeling, actually. I liked a lot of bosses, but didn't really like the huge castles and areas because it's super tedious and long to go through them. The best thing to do tbh is to skip these huge areas and go to the top of them by bridging or an elytra. The only boss I really had a problem with technical-wise was the hydra. It just wouldn't work when I fought it. It eventually worked, but not without a lot of pain. After that though, it was a cute boss fight. A lot of the boss fights are simple, but still very charming, like the ghast boss fight. You had to draw him in with a ghast trap and hit him when he's temporarily trapped. The biomes are also really nice as well. I'm going to have a lot of use for the flat biomes for sure. Finally, when I went to the final area to fight the final boss, I knew that it was never finished. The mod has been notorious for that. However, I really didn't mind, and even preferred it in a way. It may feel cathartic to some people, but I'm just glad I'm done fighting the bosses. I just fought all of them in a span of two days.

When I finally beat the game, there was a sense of completion that I usually feel for games that were in my backlog. It's an odd feeling. I knew about this mod, but never played it. I had no connection to it at all, but still, I think the fact that it's so old makes me feel similarly to those other games. I feel like I've completed a part of Minecraft history.

 No.2329

File: 1733038042152-0.png (3.63 MB, 2560x1440, vkquake0132.png)

File: 1733038042152-1.png (2.96 MB, 2560x1440, vkquake0169.png)

File: 1733038042152-2.png (2.2 MB, 2560x1440, vkquake0173.png)

Been playing a lot of Quake recently. Mostly Arcane Dimensions. Very good stuff, everything from core mechanics to visuals is significantly improved, without going out of style. Many new weapons and monsters too, and the best thing is maps, those are heavenly good. I did finish it yesterday, and today gave a try to some standalone maps from Siteseer. Found this gem on 2-3 screenshots in the latest Black Fog Zine. Quite small, but very well made and with a nice final fight.

 No.2330

File: 1733151806584.jpg (290 KB, 1500x1500, __izumi_konata_lucky_star_….jpg)

Mario Kart 8 Deluxe is probably the best mario kart i've ever played. All the cool technical stuff you can do while still being a relatively simple and streamlined process compared to Mario Kart DS or Mario Kart Wii is really refreshing and makes me more engaged in learning the game on a competitive level. Time Trials are really fun.

 No.2331

Just finished Burnout 1 for the PS2. Great game with very fun gameplay. I would usually just play music over it while playing. I found the game to be very lenient at times, so I never was stuck in one place for very long. There's very obvious rubber banding, but it's really good rubber banding (unlike Mario Kart for the N64) where the racers behind you will be close, but not too close and the one in front of you will slow down or screw up more often. I kept that in mind when playing since the goal was to have fun instead of challenge myself to become better. I had a lot of fun doing that and I even made the top scores for best lap and best race a few times. Overall, pretty solid game that I really enjoyed playing. I probably won't be playing Burnout 2 any time soon, but I know if I do, it's probably going to be just as good.

 No.2360

I just 100% Wario World. I didn't like it very much. Combat was good, graphics seemed okay, camera was mostly fine. Solid game in all those regards. Even though it was short, it didn't really outlive its stay. Still, man. I just didn't like it. I felt like I was inching through the game, honestly. I would spend like an hour on a small stage finding everything. I just didn't like that. I also felt like the game was pretty uninspired. The bonus levels weren't really in the theme, the hub and stages made me feel like the game was lifeless. Like, it does its purpose of being a place "outside" of the world, but it didn't really make me feel like I was playing a Wario game. Although, I've never really played one except for the wii version, so I guess you got me. Still, the Wii game had themed world while the worlds themes were kind of all over the place. Also, the wii game is much longer. I would say the combat was really boring, too. I didn't interact with it unless necessary, like the arenas, which I didn't like. Usually I like arena-style breaks from the main game, like in DK64, but the timer kinda ruined it for me. There were also really only a few moves, so it gets stale. Still, great moves that show Wario's character.

I actually liked a few things from this game, too. I liked the clown stage a lot because it was pretty difficult and was generally a theme I liked. I really liked using the glue balls to navigate through the stage. It got really difficult when flamethrowers were involved. I liked the haunted mansion because I just love haunted mansion levels. Enough said. I liked the snow level a lot despite there were two collectables on slides that you couldn't control yourself on when going down. I just like snow levels tbh. I thought a lot of the platforming was solid and the camera was really good for a gamecube game. Even though it shows the age, it really wasn't bad.

Still, I just didn't like the game that much. I'm glad it's over with. Sorry if the structure of this post was kinda weird. I don't want to type out a huge post about this game when honestly, I want to play other games. I thought this game was REALLY cool when I saw the demo on my collection of Ocarina of Time special edition for the gamecube. The one with flipped levels and had like, a blue side and a red side on the cover. So awesome. Now, I just think of it as a mediocre game. Not good, not really bad. Just not Nintendo's best. I'd be disappointed if I bought this for 40 or 60 dollars back in 2003. I can't even remember the prices. I'm glad to have finished it at least. : )

 No.2366

Disco Elysium.

 No.2369

>>2331
I have so many fond memories of playing Burnout 2's crash mode lol. I really wish they'd bring that series back.

 No.2382

Pirate Yakuza
It's fun; <3 the minigames

 No.2387

If you like DCSS, I also recommend Zorbus! Great and underrated roguelike

 No.2388

>>1738
Previous post was meant for this

 No.2449

File: 1744717461801.jpg (67.45 KB, 680x1020, 1679870844573718.jpg)

>>1585
I wound up feeding my Hoi4 addiction today, so I tried out another mod. I love the variety of mods the game has to offer, but I have to admit I'm getting tired of asking myself, "Did anyone playtest this?" over and over again. It's not things like missing localization or general lack of polish that bother me; it's the almost complete absence of balance in so many situations.
I really need to play more games.

 No.2463

File: 1744812420544.jpg (1.57 MB, 1169x1700, b0f0272c3e48e54cba23acf41d….jpg)

>>2449
Hah, I know how you feel. Which mod did you play? I typically stick to Kaiserredux but might dabble in others, especially Red Flood. I wouldn't say either of these mods are particularly balanced but Red Flood is really screwy whereas Kaiserredux at least has the Kaiserreich base to keep it somewhat reasonable for most nations. I tend to have a whole cycle of getting fed up with the various mods on the workshop, typically for minor annoyances that get under my skin.

To overcome my own HoI4 addiction I've been trying to be more consistent with following through on playthroughs and not just immediately starting another game afterwards (or when it becomes too boring/inconvenient.)

 No.2464

>>2449
I've always found hoi4 boring. The base gameplay kinda sucks for a strategy game. Without mods like kaiserreich the base game is just unplayable. Sadly these don't fix the watered down strategy mechanics.

>lack of polish

Well its a WW2 game and the poles didn't last that long.

 No.2465

>>2464
false poland had an insurgent underground state

 No.2466

>>2464
I've been trying to get more into HoI3 or other computer wargames since HoI4's inadequacies rag on me; but the combination of the varying narratives, LARP potential, map painting and general user experience makes it hard to put down. Most wargames are more pointed and specific, as well as having minimalist graphics so as to not distract from the gameplay. Base HoI4 is a total mess that I'm loathe to ever play, but regarding mods I'd hope to be able to take my country of choosing and resolve the game in a position of dominance with all the map variation that might come from that power's rise to hegemony.

The aforementioned inadequacies are the watered down strategy mechanics you mention: a completely nonexistent military hierarchy, zero attempt to simulate mustering/recruitment, lack of balance combined with poor AI resulting in the same strategies being employed over and over for maximal efficiency and minimal engagement regardless of situation. (I'm sure there's much more I could find if I spent more time thinking on it.) However despite all of this, the genre is rather slim pickings, and choosing between HoI4 or some of the more diehard autism simulators out there, it's not much of a surprise why people stick to and play HoI4 so much.

Another pet peeve of mine is HoI4's decision to turn anything mechanical into a build-a-bear minigame instead of actually engaging with the unique equipment each side was fielding at the time. Really rustles my jimmies that unless the player goes out of their way, there's no actual difference between what the Italians or Russians are fielding armor-wise. This was even true before the designers came into the picture so really it's just laziness on the part of Paradox.

 No.2467

>>2465
But we don't have any computer strategy games for insurgencies. It would be cool if that existed. Still Poland sucks. Its rainy and they drink bread.

>>2466
They play hoi4 because its watered down and accessible and suddenly military nerdism has blown up into something huge and mainstream. I do like the LARP potential, which isn't there with hoi3, but beyond that hoi4 is a trashfire. It seems like virtually every paradox game now is watered down to the point a chimpanzee could play it. Just draw a line here and click and your armies just magically do everything. Its a shame the game mechanics in hoi3 or vic2 were never really built upon but scrapped and dumbed down.

 No.2468

>>2467
I agree that HoI4 is both watered down and accessible compared to its peers in the genre, but I still wouldn't consider it to be a particularly accessible game in general. Unless you've got a buddy to hold your hand it can be pretty rough. The main conceit of grand strategy games is that they're often spreadsheet simulators, and the actual depth and complexity can only really be appreciated once you know all the numbers at play and how they properly engage with each other. HoI4 is terribly shallow once you know all the numbers, but for the average person it's still a lot to learn and keep track of. I consider it relatively accessible and that relative accessibility results in far more players than other games, but I'd hardly characterize the average HoI4 player (especially one with thousands of hours as is often stereotyped) as just being some normie getting into tacticool operator chic.

I also agree about the continual decline of Paradox. HoI4 in general seems to have been the pivot, its success likely leading to it being their keystone going forward, which is a horrible precedent and the results are clear as day. I think the issue is that they opt to throw random BS into their games to sell as new features rather than bunkering down, minimizing mechanical bloat and focusing on fleshing out the actual meaningful stuff.

Given your clear distaste for HoI4 in favor of other titles, I'd like to ask what sorts of games would you recommend?

 No.2469

File: 1744845132287.jpg (77.78 KB, 256x320, Grand_Theft_Auto_IV_cover.jpg)

Finished GTA 4. I really want to push it to 100% but the post game content is a little daunting and boring. Seems all the effort went into the amazing story that I have been coming back to for years. Maybe I will get back to it and push it to 100%. I want to 100% all the GTA games.

 No.2476

File: 1744984799201.jpg (256.21 KB, 2560x1440, Shadowrun Dragonfall.jpg)

>>2463
It was called Collapsing World: Rise of Radicalism. TL;DR: The idea behind the mod was that society is collapsing everywhere at once, and most countries start off in a civil war or are on the verge of one. Sounded like something with potential, but I found it falling short of the mark.
>>2467
>>2468
Can't disagree about base hoi4 or its consequences. I had some fun with Vicky 2, even if I'm bad at it, and seeing what happened to Vicky 3 was just sad.
Anyways, moving on from Paradox fuckery, I recently finished Shadowrun: Dragon Fall. Big improvement over Returns, the Berlin Flux State was a great setting. Combat is still a little rough, but the companions were cool, and the plot was excellent - one of the better ones I've come across in a video game, with great plot twists.

 No.2477

>>2469
>post game content is a little daunting and boring
It feels like every open world game is like this.

 No.2478

File: 1745003559569.jpg (37.77 KB, 258x387, Saints_Row_The_Third_box_a….jpg)

>>2477
The only open world game that wasn't as bad is Saints Row 3 cause it is a very hand holding type of game.

 No.2479

>>2468
I only really play Vic2, Hoi3, stuff like Sins of a Solar Empire, and old school Total War. I think War on the Sea would have been a great startegy game if it wasn't for its trashy UI and lack of polish. It just seems that, wherever you look, genre games are more and more diluted to appeal to the lowest common denominator. I also really hate the culture that's built up around paradox games. The obsession with militeria and pop history mixed with politics. Its all very trashy.

 No.2484

File: 1745112438693-0.png (2.23 MB, 1920x1080, the dissidia was the duode….png)

File: 1745112438693-1.png (3.65 MB, 1920x1080, come on.png)

I recently beat Dissidia 012. I adore this game, it greatly exceeded my expectations: I like watching fighting games, but most of the time i get frustrated trying to actually play them because the execution filters me. But something about this game just clicked with me. The story mode doesn't exactly ease you into it, but learning the mechanics as i went along was part of the fun for me. Mastering the movement and spacing for each character, playing strategically around my opponents moveset, watching old videos of competitive matches to learn about builds and combos and strategy, i've never had so much fun with a game like this. The story itself was very charming, all of the usual Final Fantasy tropes were there and the characters all had great stories and interactions with one another.

My least favorite part of the game was the rpg element. I think unlocking abilities as you level up each character is poor design for a fighting game: grinding at low level feels counter-productive because once you level up, you'll just have to unlearn all the habits you developed from playing with a limited toolset. Some characters dont even unlock the moves that their whole gameplan revolves around until very high level. Luckily it's easy to just download a completed save file if you want to skip grinding and get right to the fighting game part.

Even though i'm done with the story i don't want to put this game down any time soon. I guess the next step is playing online, which i haven't had the courage to do yet. Wish me luck sushi

 No.2485

File: 1745115638654.png (24.64 KB, 500x700, 2025-04-19.png)

i played morrowind for the first time. it was really good! i think the main quest becomes kind of irritating around the time you have to become hortator of the three houses but otherwise its great. i cant wait to play it again with another character and explore the parts of the world i didnt this time around, and especially check out tamriel rebuilt. i did a joke fanart.

>>2484
good luck sushi roll! i really want to play this sometime too.

 No.2499

>>2485
I love this image, thank you.

 No.2500

>>2485
I love Morrowind, but yeah the main quest can get irritating in the later stages. I've always just done the side questlines until I had enough reputation/levels to skip the neravarine and hortator quests.
>i did a joke fanart.
This is brilliant, sushi.

 No.2501

Finished Clair Obscur: Expedition 33. It broke me emotionally but everything about it is so fucking peak. Music, gameplay, story, art direction, level design, I love everything about it. It's the first game of a new video game studio and I hope they make another banger after this.

 No.2502

>>2485
wwwwww that's great, saved

 No.2503

>>2501
>broke me
>peak
The game must be garbage if it appeals to people like you.

 No.2506

>>2503
16 year old edgelord or 40 year old drone? no one can be sure

 No.2507

>>2506
why not both? a 40 year old drone with the mind of a 16 year old edgelord?

 No.2509

File: 1746066101883.jpg (33.98 KB, 408x307, Sonic2AllClear.jpg)

>>1585
I beat the first game I ever played to 100% completion for the first time, Sonic 2. It's my least favourite of the classic sonic games but still a lot of fun. The special stages get really tough around stage 5, especially with Tails following you.
I'm trying to beat Mega Man 1 next, but the yellow devil is kicking my ass.

 No.2510

>>2503
>>2507
>>2506
People that got offended by the success of that game are the most pathetic lol

 No.2511

File: 1746071418678.jpg (1.13 MB, 960x1200, 106533161_p0_master1200.jpg)

More or less finished Kirby and the Forgotten Land. It was pretty fun, not difficult but not a cakewalk either. Didn't grind out all the gacha figures or ability powerups, or complete any of the minigames.

 No.2514

File: 1746243699663.jpg (46.5 KB, 408x307, MegamanAllClear.jpg)

>>2509
And now I've beaten Megaman 1! A really challenging game but very satisfying to beat.
Does any sushi have a recommendation of what game I should try beating next?

 No.2520

>>2510
What's it about and why do people hate it? Is it just popular thing bad?
It does seem like the game just came outta nowhere



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